February 23, 2013
Hudson and the local Sheriff, Ashley Collins, suddenly find themselves on the run from a ruthless ex-Special Forces security team, but the human threat is short-lived as something very much not-human destroys the facility and heads for civilization, leaving only a single clue behind--a name scrawled in blood: Nemesis. Working with his team at Fusion Center-P, Sheriff Collins and a surly helicopter pilot named Woodstock, Hudson pursues the creature known as Nemesis, attempts to uncover the corporate secrets behind its creation and accidental release and tries to comprehend why several clues lead to a murdered little girl named Maigo.
But as the body-count explodes, along with the monster's size, it quickly becomes clear that nothing short of a full military response can slow Nemesis's progress. Coordinating with every branch of the U.S. military, Hudson simultaneously searches for clues about Nemesis's origins and motivations, and leads the counterattack that will hopefully stop the monster before it reaches Boston and its one million residents.
Witness the birth of a legend as Jeremy Robinson, bestselling author of SecondWorld and Ragnarok, combines the pacing of Matthew Reilly with the mystery of James Rollins and creates the first iconic American Kaiju* story since King Kong. Includes original creature designs by legendary Godzilla artist, Matt Frank.
*Kaiju is Japanese for "strange beast." The genre includes classic monsters such as Godzilla, Gamera, Mothra, Rodan and King Ghidorah.
January 25, 2013
December 1, 2012
Reader Reviews: Adventures of Augusta Wind and Bravest Warriors
By Alexandra Henderson
The Adventures of Augusta Wind
The Adventures of Augusta Wind starts off with a seemingly normal girl, Augusta Webster, telling the story of her arrival in this world to her younger brother and sister. She tells of how she landed in this strange world after being carried by an incredible wind that guided her to their family. In the middle of her retelling, she sees a strange creature in the window, a Snabbit - half-snake, half-rabbit. Nobody else sees the animal, and Augusta's mother, concerned by Augusta's dreams and now hallucinations, sends her to therapy. The therapy doesn't help her, however; It only reveals more strange things and soon Augusta realizes that her stories might be more real than she ever imagined. With the help of the Snabbit, she starts to remember her past, but she is soon interrupted when a group of evil Balloonies carry her off into the wind and the next issue. Currently this all-ages fantasy comic is scheduled for a five-issue miniseries, but creator J.M. DeMatteis calls the story of Augusta Wind a "huge mystery that spans many worlds and realities" and hopes to continue writing about her for several years.
The Bravest Warriors series chronicles the adventures of five teenage misfits who roam the galaxy and save the oppressed. The series comes from the same writer who created Adventure Time, Pendleton Ward. The art in these comics is very similar to the art of the show, but the jokes are a little bit more mature as Adventure Time is geared mainly towards children. The first two issues introduce the group and send them on a mission to save a planet of clowns from Sadness, but their quest is interrupted when a nameless evil stops their ship. The action in these comics is a little slow-paced, but the random quirky storylines keep the reader entertained while they wait for the next big thing to happen.
November 26, 2012
Reader Reviews: Finding Gossamyr, Courtney Crumrin & Lookouts
By Alexandra Henderson
Finding Gossamyr tells the story of a brilliant young boy named Denny who excels at solving problems, despite his social issues. Denny's older sister, Jenna, overwhelmed by the difficulties of caring for him, decides to enroll Denny in a program for gifted children. The program requires the children to further attempts in solving a complicated theorem whose solution has evaded adults for three years. Denny begins to solve the theorem, but soon sees how dangerous the consequences would be if he succeeded. Under pressure from Doctor Hamilton, the program manager, and his overwhelmed sister, Denny completes the theorem and unlocks a bridge to a magical world called "Gossamyr" that we see only a glimpse of in this first issue.
This all-ages comic employs a unique combination of math and magic that, along with the personalities and backgrounds of the characters, creates a more realistic side to a story about a fantasy world. Jenna is struggling to manage her brother who has severe social issues and needs to adhere to a very specific schedule. She gave up her own dreams to take care of him and we are left to wonder why they are in this situation. We see a glimpse into the family's troubled past and hear a conversation between Jenna and her mother in which Jenna tells her "you can barely take care of yourself." Denny's condition and the broken status of their family advance the comic from just another kid fantasy story to something that has a certain draw even for adults.
Courtney Crumrin has been the star of several miniseries and one-shots, but to introduce readers unfamiliar with her story to her magical world, Ted Naifeh created a new character in this issue, Holly Hart, who learns about Courtney as the reader does. Holly Hart is the new girl in school and her clothes and attitude cause everyone, including herself, to view her as an outsider. On her first day she quickly notices the other outcast in school, Courtney. The two become friends and Holly soon learns about Courtney's magical family and abilities, while Courtney tries to remain realistic about their growing friendship. She struggles to balance the happiness she feels over her new friend with her fear that Holly might abuse the magic she is learning. Courtney assumes that she is just being paranoid, but the evidence of Holly's lies build up until their friendship is destroyed. The ending of the issue displays Courtney's intelligence and the benefits of her skeptical nature, but just when you think the story is all wrapped up, Naifeh leaves the reader waiting for answers and more action.
The Lookouts are a group of mediators responsible for protecting humans from the dangers of the Eyrewood where the story is set. The organization recruits the young and this issue focuses on a group of Lookouts in training. Each six-issue miniseries arc will center around the Lookouts earning a new badge and the first badge they attempt to get is the Riddle Badge. An elder gives their group the task of stopping a powerful sphinx that has been guarding the road to Yarrow. The sphinx destroys those who answer his riddles wrong, and the Lookouts must protect his victims while attempting to discover the reason behind his appearance. The issue shows character development, particularly of Dore, Boli, and Lark and their older leader, Samson. The tension between the elder and Samson hint that there are more dangerous things than monsters in this story and creates another intriguing side of the plot.
October 17, 2012
I've been working on this event for a while now. It's pretty high up on my wish list. Finally, the stars aligned and things are coming together. Block off the afternoon of Wed. 11/21. It's the day before Thanksgiving. Get out of work early. Delay any travel plans. Trust me. More to follow soon...
October 16, 2012
A new issue of The Walking Dead arrives at Friendly Neighborhood Comics this week!
The Walking Dead #103: “It is a new beginning for THE WALKING DEAD. Rick Grimes is no longer in charge, and nothing will ever be the same again. It’s such a perfect jumping on point, it could easily have been a new first issue – but instead, the world’s best selling creator-owned comic just keeps moving forward, with #103 and counting!”